The Season Is Underway!
Posted by
Magus Perde
,
24 March 2008
·
55 views
Race two already and I've spent some time now tweaking the site. Numbers are low with just 100 people playing but then getting traffic and making people aware of a new Fantasy F1 site is really tough these days. I guess that using the 2008 season to test the site means that it's probably not a bad thing!
Anyway, I've already made lots of changes. The scoring system was found to be too complex and, with points awarded and deducted for virtually everything, it proved almost impossible to keep on top of it so I've removed the negative scoring and just left the positive scoring. It's now much easier for players to understand how they got their points. I've also introduced a budgeting system so that, after every race, team sponsors pay an amount of money to the development budget. This, in turn, means that players can develop their cars after each race using that budget just like the real world of F1.
Further introductions include the ability to define a prize for mini leagues. Whoever creates a nimi league can now add a prize that all participants of that mini league can see on their individual team manager pages. An example might be a crate of beer and then the winner of the mini league would receive that prize. Also new is the ability to transfer drivers or change chassis or engine manufacturers at three points in the season.
It all took a lot of code change but was based on what players asked for. As the season develops still further I hope to make yet more changes until I have the perfect Fantasy F1 site in time for the new season in 2009!
Anyway, I've already made lots of changes. The scoring system was found to be too complex and, with points awarded and deducted for virtually everything, it proved almost impossible to keep on top of it so I've removed the negative scoring and just left the positive scoring. It's now much easier for players to understand how they got their points. I've also introduced a budgeting system so that, after every race, team sponsors pay an amount of money to the development budget. This, in turn, means that players can develop their cars after each race using that budget just like the real world of F1.
Further introductions include the ability to define a prize for mini leagues. Whoever creates a nimi league can now add a prize that all participants of that mini league can see on their individual team manager pages. An example might be a crate of beer and then the winner of the mini league would receive that prize. Also new is the ability to transfer drivers or change chassis or engine manufacturers at three points in the season.
It all took a lot of code change but was based on what players asked for. As the season develops still further I hope to make yet more changes until I have the perfect Fantasy F1 site in time for the new season in 2009!










